![]() ![]() Possible references to the Race Crashbreaker, which was not implemented until the sequel, Burnout Revenge, can be found within a large list of strings in the game's code. More evidence for this shakeup is the fact that the file names for the Oval Racer Special and Custom Coupe Ultimate's textures are Compact22 and Compact23, respectively, suggesting that they may originally have been in the Compact series. Burnout 3 takedown descargar series#The Traffic Series was most likely integrated into the Heavyweights series, as hinted by the presence of the City Bus and Delivery Van. The fact that they are included under the heading of "Select Series" implies that they were made selectable at one point during development, though it is unlikely the developers ever intended for them to be selectable in the final game. What is even more interesting, however, is the inclusion of the Traffic series'. The above string was more than likely used in the Takedown Breakdown screen.Īt one point in development, the Heavyweights were split into three separate series', as hinted towards by these strings of text found in the game's files. New Cheat Unlocked mockup NEW CHEAT UNLOCKED! This message would have been displayed when attempting to access the garage in builds where it wasn't present. THE CAR VIEWER IS ONLY IN DEVELOPMENT VERSIONS ![]() Two test messages hidden in the executable. These options can be seen in some July prototype builds. Had there been a GameCube port, it would have used this option. Likely used before the final game's method of retrieving the aspect ratio setting from the system's BIOS (or dashboard, in the Xbox's case) was implemented. ![]() Included under the text for the Video section of the Settings menu is a toggle for the aspect ratio. Even the E3 build of the game uses different text to any of these versions.Ĭoming September 2004 Coming September 2004Īppears in most demo versions of the game.Īmong the text for the garage is a statistic for the car's handling, called "grip." This appeared in the previous game as "control." Not only is all of this different to the final, they aren't even used in any of the retail demos. Text that would have been displayed at the top of the screen depending on the sub-menu. Some of the names of the pickups found in Crash Mode have different names within the game's files. If you enjoy adventure racing, Burnout 3: Takedown is a contains a sizable amount of unused text, much of which details features that were cut from the final game. With 3D visuals and extremely minute features developed by the developer, Burnout 3: Takedown offers great audio as well. The game supports split-screen and online gameplay through an Internet connection in multiplayer mode. A variety of new game modes are included with Burnout 3: Takedown, including World Tour and Road Rage, which are among the most popular. This is a significant advantage if the player collects rapid acceleration things. In Burnout 3: Takedown, the most significant feature of a race is the player’s recklessness, courage, and skill. In single-player mode, the player will face five other artificial-intelligence-controlled rivals in a number of races. Both single-player and multiplayer modes are available in Burnout 3: Takedown. Players may also eliminate opponents by attacking them on the race track. This version includes acceleration tools on the track, allowing your car to accelerate suddenly, which helps to create a breakthrough in the racetrack. ![]() The game is the third version of the popular Burnout racing game series. In 2004, Electronic Arts released Burnout 3: Takedown as a racing video game. ![]()
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